


This post walks through how we debugged this error, in case that could be helpful for troubleshooting similar but different errors. This was awkward for any audio-only app, and especially one that we wanted to work across multiple Android devices and versions. We found them fast! When we loaded our gist prototype in a WebView, everything worked on our physical devices, but in the emulator no audio came through.

Android support for audio applications has been notoriously limited, so we knew to brace ourselves for some fun new bugs learning opportunities along the way. When we built our audio-only demo Party Line, we knew we wanted to offer multi-platform support from day one.
