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Hurtworld single player mod
Hurtworld single player mod






hurtworld single player mod hurtworld single player mod

Sets how often the server should backup its autosave Use for creating navmeshes for custom maps.ĬVARS Networking Save Management Command NOTE THAT THIS INCLUDES ANY WORKSHOP MOD!!! You can not use this if you use any workshop mods (loadmod 12345)Īttempts to bake out a navmesh for the current level. Use this command to speed up connection times and reduce memory usage, if you aren't using any in-built assets in your map. Tells the server to not load the shared environment. This is for STEAM WORKSHOP mods ONLY, not oxide mods.

hurtworld single player mod

as there is a couple of instances of this, too, corrupting save states. Adding workshop mods mid-wipe is somewhat less risky, however always make sure you have a recent backup of your save state before trying.To remove a workshop mod, simple delete the loadmod entry from your autoexec when you wipe your server. You should never remove a workshop mod unless you are prepared to wipe, as doing so mid-save often results in broken save states.You can specify multiple mods by separating ids with whitespace. ANY commands not in the autoexec will be deleted upon server restart. If you are on the client, and are an administrator, you can execute these commands on the server by prepending `rcon` in your console, or put them in your autoexec.cfg. Some can only be executed before loading a savegame. These commands can only be executed on the server. These are commands that all clients, regardless of permissions, can execute.Ĭonnect to a server at a specified IP, with the default port (12871)Ĭonnect to a server at a specified IP, with the specified port








Hurtworld single player mod